Friday 6 June 2014

Quafe Sub-Zero

As a birthday gift in 2011 CCP gave all active capsuleers a six pack of Quafe Zero. A legal booster which like the synth variations of normal boosters is free to be transported in highsec. This booster gave a +5% increase to ship velocity and +5% ship sensor strength.




I am not a habitual user of boosters but I do have some stashed away. Even just a +3% synth exile, which boosts armour repair amount, can mean winning or losing a fight. LockeFox has a great infographic you should go have a read.


So my idea for a christmas gift this year is Quafe Sub-Zero.


All fitted modules have a structure HP of 40 HP. Well, some Titan-only modules like Clone Vat Bays and Jump Portal Generators have 99,999HP (just to ensure you can't burn them out), but apart from that, it's all 40HP. Its this value which is reduced as you overheat the module or modules in the same rack. UniWiki has a good overheating guide here.


Quafe Sub-Zero increases the capsuleers control of ships cooling systems reducing the amount of damage taken, to fitted modules by 20%.

Every knows to overheat all the things in EVE Online, now imagine the advantage you will have overheating your repper for that few extra cycles, or getting that last few rounds off against your target before your guns are on fire.




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