Monday 9 February 2015

One year!

Five Hundred and Sixty Nine Kills
Three Hundred and Sixty Four Solo Kills
Two Hundred and Forty One Losses
Twenty Four Billion ISK Destroyed
Four Billion Nine Hundred Million ISK Lost
Seventeen Million Four Hundred Thousand Skillpoints
Negative Nine point Zero Four Security Status

Fin

Thursday 29 January 2015

EVE Lore Fetish!

With all the interaction with the EVE universe based around its players, I tend to forget that there is quite a rich back story to things in EVE. With the last few updates building on the Jovian/Sleeper storyline, I have been hooked reading anything that Rhavas writes on Twitter or over at his Blog Interstellar Privateer. That's a link to the first of three posts talking about what might be the meaning behind Caroline's Star. Reading all this stuff got me really interested and led me to purchase Templar One, the third Eve book by Tony Gonzales, which tells the story of how sleeper technology was used to make DUST:514 mercenaries possible. It also bring a lot of the story around which the recent events in Eve are tied to.

I have been been making my way through all the EVE Chronicles and came across this Chronicle Collection by Tomiko Kawase. Every official chronicle in one place. It could be a little easier to navigate, indexing would awesome, but it has been nice to be able to read through when I get the chance and not have to rely on an Internet connection.


Monday 26 January 2015

Super Sekrit Hidden Fittings ver 2.0

One of my first posts Super Sekrit Hidden Fittings described how to carry spare fittings in order to change your fit depending on the targets you find while roaming. As it was early on in my reset adventure some of the Atron fits were T1 and can since be upgraded.

Fast forward 9 months lots of extra core skills at level V plus the recent addition of some drone skills, and you have the Federation Navy Comet, an Atron on steroids. 





The first fit was pinched from Nuke Cave and its awesome plain and simple! It has become a Screaming Hayabusa go to ship of late.

[Federation Navy Comet, AB Rail HULL]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II, Caldari Navy Antimatter Charge S

150mm Railgun II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Acolyte II x3

Warrior II x3

If you fought a few people in system and bagged some kills, normally you would think about moving on as they would be refitting to counter you. Add an extra web and some blasters now brawl in at zero.


[Federation Navy Comet, AB WEB PEW HULL]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Warrior II x3

Acolyte II x3

Having problems with some pesky kiters well pop on a trusty MWD and have troubles no more.


[Federation Navy Comet, AB WEB PEW MWD HULL copy]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

Limited 1MN Microwarpdrive I

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Warrior II x3

Acolyte II x3

I will roam predominantly in the first fit as its engagement window is so big, and in the cargo hold I will carry the list below. Not sure about the Mobile Depot as I will be almost exclusively in LowSec so could be an added expense. On that note of course carrying this extra stuff will make losing them a little more expensive so just don't lose them!


Null S x 500

Void S x 500
Caldari Navy Antimatter charge S x 1000
Spike S x 500
Javelin S x 500
Fleeting Propulsion Inhibitor I
Light Neutron Blaster II x 2
Limited 1MN Microwarpdrive I
Nanite Repair Paste x 50
Mbile Depot ??

Hopefully I can bag some kills directly from having these extra fittings and post about them soon.






Friday 23 January 2015

Be like water...




After watching this video by Clahim recently I thought I would write about my Coercer fit.


[Coercer, 10mn AB]


Damage Control II
Heat Sink II
Heat Sink II


10MN Afterburner II
Fleeting Propulsion Inhibitor I


Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S


Small Ancillary Current Router I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

Yeah, yeah, yeah I know there is no point/scram let me explain. The way to fly this is simple Overheat all the things and fly to your closest Small (or higher) FW complex, that is populated with any number of frigates. Take the gate and land in the middle of a bunch of guys saying "pfft what is this guy smoking" align out and shoot everyone as they follow you. Use the web defensively to keep too many counter webs off you, of course it also helps with tracking. Get some kills and moonwalk out. People cotton on to it pretty quickly so I tend to use it sparingly.