Showing posts with label Wonder Woman. Show all posts
Showing posts with label Wonder Woman. Show all posts

Monday, 26 January 2015

Super Sekrit Hidden Fittings ver 2.0

One of my first posts Super Sekrit Hidden Fittings described how to carry spare fittings in order to change your fit depending on the targets you find while roaming. As it was early on in my reset adventure some of the Atron fits were T1 and can since be upgraded.

Fast forward 9 months lots of extra core skills at level V plus the recent addition of some drone skills, and you have the Federation Navy Comet, an Atron on steroids. 





The first fit was pinched from Nuke Cave and its awesome plain and simple! It has become a Screaming Hayabusa go to ship of late.

[Federation Navy Comet, AB Rail HULL]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II, Caldari Navy Antimatter Charge S

150mm Railgun II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Acolyte II x3

Warrior II x3

If you fought a few people in system and bagged some kills, normally you would think about moving on as they would be refitting to counter you. Add an extra web and some blasters now brawl in at zero.


[Federation Navy Comet, AB WEB PEW HULL]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Warrior II x3

Acolyte II x3

Having problems with some pesky kiters well pop on a trusty MWD and have troubles no more.


[Federation Navy Comet, AB WEB PEW MWD HULL copy]


Damage Control II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

Limited 1MN Microwarpdrive I

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I

Small Transverse Bulkhead II

Small Transverse Bulkhead II
Small Transverse Bulkhead II


Warrior II x3

Acolyte II x3

I will roam predominantly in the first fit as its engagement window is so big, and in the cargo hold I will carry the list below. Not sure about the Mobile Depot as I will be almost exclusively in LowSec so could be an added expense. On that note of course carrying this extra stuff will make losing them a little more expensive so just don't lose them!


Null S x 500

Void S x 500
Caldari Navy Antimatter charge S x 1000
Spike S x 500
Javelin S x 500
Fleeting Propulsion Inhibitor I
Light Neutron Blaster II x 2
Limited 1MN Microwarpdrive I
Nanite Repair Paste x 50
Mbile Depot ??

Hopefully I can bag some kills directly from having these extra fittings and post about them soon.






Tuesday, 8 April 2014

Super Sekrit Hidden Fittings

I am not ashamed to admit that a lot of my Atron fits (slight changes due to skills) have come from Nogusha and Crake Gaterau. Their Atron Bushido mastery is of the very highest order. I often wondered how many stashes of ships Crake had laying around. He would be fighting incursus one minute scram kiting with an afterburner, then not 2mins later killing that most awful of lowsec creatures the Condor.


"did you slingshot him?"


"no, I chased him down"


"you had another ship close by?"


"nope"


"hmm....."


So he let me in on a little secret. Carry extra fittings with you that you can change to suit your pray. Now this is very much a lowsec thing where stations are plentiful and unless you are in FW you can dock in them all. Nullsec obviously has the issue of docking rights.


I have warped into a novice plex hoping to get a fight with a Breacher. But he is a LML/MWD variety. Now normally its a matter of trying to slingshot him into scram range, but my slingshot-fu has evaded me this day. I manage to get out of point range and warp straight to a station.


Dock.


WonderWoman twirl.


Undock.


..and chase the mother down!




Nibiru!


[Atron, Nibiru!]


Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste


1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator


Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[Empty High slot]


Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Hybrid Burst Aerator I


Super Nibiru!


[Atron, Super Nibiru!]


Micro Auxiliary Power Core I
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste


1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I


Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[Empty High slot]


Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Hybrid Burst Aerator I

I would normally roam in the Nibiru! with MAPC and MWD in my hold.