One of my first posts Super Sekrit Hidden Fittings described how to carry spare fittings in order to change your fit depending on the targets you find while roaming. As it was early on in my reset adventure some of the Atron fits were T1 and can since be upgraded.
Fast forward 9 months lots of extra core skills at level V plus the recent addition of some drone skills, and you have the Federation Navy Comet, an Atron on steroids.
The first fit was pinched from Nuke Cave and its awesome plain and simple! It has become a Screaming Hayabusa go to ship of late.
[Federation Navy Comet, AB Rail HULL]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Acolyte II x3
Warrior II x3
If you fought a few people in system and bagged some kills, normally you would think about moving on as they would be refitting to counter you. Add an extra web and some blasters now brawl in at zero.
[Federation Navy Comet, AB WEB PEW HULL]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Afterburner II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Warrior II x3
Acolyte II x3
Having problems with some pesky kiters well pop on a trusty MWD and have troubles no more.
[Federation Navy Comet, AB WEB PEW MWD HULL copy]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Unstable Power Fluctuator I
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Warrior II x3
Acolyte II x3
I will roam predominantly in the first fit as its engagement window is so big, and in the cargo hold I will carry the list below. Not sure about the Mobile Depot as I will be almost exclusively in LowSec so could be an added expense. On that note of course carrying this extra stuff will make losing them a little more expensive so just don't lose them!
Null S x 500
Void S x 500
Caldari Navy Antimatter charge S x 1000
Spike S x 500
Javelin S x 500
Fleeting Propulsion Inhibitor I
Light Neutron Blaster II x 2
Limited 1MN Microwarpdrive I
Nanite Repair Paste x 50
Mbile Depot ??
Hopefully I can bag some kills directly from having these extra fittings and post about them soon.
shh sekret :p
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