Friday, 6 June 2014

Quafe Sub-Zero

As a birthday gift in 2011 CCP gave all active capsuleers a six pack of Quafe Zero. A legal booster which like the synth variations of normal boosters is free to be transported in highsec. This booster gave a +5% increase to ship velocity and +5% ship sensor strength.




I am not a habitual user of boosters but I do have some stashed away. Even just a +3% synth exile, which boosts armour repair amount, can mean winning or losing a fight. LockeFox has a great infographic you should go have a read.


So my idea for a christmas gift this year is Quafe Sub-Zero.


All fitted modules have a structure HP of 40 HP. Well, some Titan-only modules like Clone Vat Bays and Jump Portal Generators have 99,999HP (just to ensure you can't burn them out), but apart from that, it's all 40HP. Its this value which is reduced as you overheat the module or modules in the same rack. UniWiki has a good overheating guide here.


Quafe Sub-Zero increases the capsuleers control of ships cooling systems reducing the amount of damage taken, to fitted modules by 20%.

Every knows to overheat all the things in EVE Online, now imagine the advantage you will have overheating your repper for that few extra cycles, or getting that last few rounds off against your target before your guns are on fire.




Sunday, 1 June 2014

Boring skillpoint post..

I always thought these sort of blog posts were a bit of a cop out, so I wont keep you long.




A chap called Kirith Darkblade used do a nice little run down of the skills he had learned over time to add to his Rifter Plan. But its probably easier if you just go have a look at the link above. Guys who are just starting out I think the skills I have trained upto this point are a very good base for a starter PVP character. I know the draw to fly different ships is strong but concentrating on at least one race of ships to begin is a great help. You will concentrate on skills and not be a jack of all trades, but also you can spend more time learning certain flying styles before you move on to other ships.


Three months and 5 million SP into the reset and i’m still having lots of fun. I am getting to the point now, with a few more skillpoints, where i'm confident in engaging two or three guys at once in the Atron.

Remember when I said to concentrate on one race of ships.. Well I have decided to train for a slicer. The train isn't too far from the Atron as it uses the same tank and gunnery support skills. I fancy a little change and the Slicer is well sexy.






Friday, 30 May 2014

Contagious!

It seems to be catching. I now know of at least three players that have hit the reset switch. The MO seems to be ex Black Rebel Rifter Club pilots that still predominantly fly frigates. I guess if you are a Titan pilot its pretty hard to get back into your playstyle, but even after a week I was getting solo kills in an Atron.Good luck guys. I hope you have as much fun as I am...

Sunday, 25 May 2014

FALCOWN Punch!

I will start by saying I didn't die. I have never really been affected by ECM, and if I have it obviously hasn't left a lasting mark as I can't remember.


I logged in the other day to set a new skill in the queue. I always quickly undock hit D-scan just to see if there is something to have a quick fight. Spotted a condor at a novice site. Redocked jumped in a Dual Prop Atron and went to say hello. He was 20km off the acceleration gate, I burnt for him and managed to land a scram “interesting” I was expected a kitey LML condor, but the rockets he had fitted were hitting me hard..


Suddenly.


FALCON_PUNCH_Fiti_by_h3gi.png


Two. Yes TWO Falcons decloak and a Retribution tags along a few seconds later.


Although he was brawler fit he did still have a MWD, so I managed to pull range and warp. But that didn't stop me from throwing my toys out the pram, declaring:


Alek Azam: This game is retarded.. RAGELOG
Miura Bull: #lel




Thursday, 10 April 2014

Wolf in wolves clothing

Assault Frigates are quite a rare breed in Metropolis, in and around Evati. So to get two fights both against Wolves is new for me. I'm often very reluctant to fight a Wolf, as the Arty Wolf fit made famous by Prometheus Exenthal is a T1 frigates nightmare.




This kill was brought to you by Faction Thorium S, very kindly provided by Nuke Cave. Thorium gave my Rails a 15km optimal range. This allowed me to kite out at 18km and reduce the incoming damage from his Autocannons. The Wolf has a falloff bonus similar to that just given to the Rifter. So has a very wide operating window with Autocannons and Barrage.

The second fight was against a pilot called Julian Bren. Unlike the last fight, from looking at some of his past losses, he had 200mm ACs fitted. This meant his range was just that little bit longer, and even in deep falloff my non tanked Atron was hurting. I took the opportunity to leave just in time.






Tuesday, 8 April 2014

Super Sekrit Hidden Fittings

I am not ashamed to admit that a lot of my Atron fits (slight changes due to skills) have come from Nogusha and Crake Gaterau. Their Atron Bushido mastery is of the very highest order. I often wondered how many stashes of ships Crake had laying around. He would be fighting incursus one minute scram kiting with an afterburner, then not 2mins later killing that most awful of lowsec creatures the Condor.


"did you slingshot him?"


"no, I chased him down"


"you had another ship close by?"


"nope"


"hmm....."


So he let me in on a little secret. Carry extra fittings with you that you can change to suit your pray. Now this is very much a lowsec thing where stations are plentiful and unless you are in FW you can dock in them all. Nullsec obviously has the issue of docking rights.


I have warped into a novice plex hoping to get a fight with a Breacher. But he is a LML/MWD variety. Now normally its a matter of trying to slingshot him into scram range, but my slingshot-fu has evaded me this day. I manage to get out of point range and warp straight to a station.


Dock.


WonderWoman twirl.


Undock.


..and chase the mother down!




Nibiru!


[Atron, Nibiru!]


Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste


1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator


Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[Empty High slot]


Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Hybrid Burst Aerator I


Super Nibiru!


[Atron, Super Nibiru!]


Micro Auxiliary Power Core I
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste


1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I


Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[Empty High slot]


Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Small Hybrid Burst Aerator I

I would normally roam in the Nibiru! with MAPC and MWD in my hold.

Monday, 7 April 2014

Warp in on everything..

I have a habit of warping into plex's unsighted. I will warp straight to FW plex gates without first scoping them out via a celestial. Sometimes this can end in a bad way, and sometimes you catch people very unaware, giving a slight advantage against a strong opponent. Now upon landing on this particular complex, I activated the acceleration straight away. The thought of getting a Dramiel kill in my mighty Atron with such little skillpoints got the better of me.




It turned out to be a terrible fit, but its still a shiny.


Then this happened..



Those damn Sisters are supposed to be friendly, not decloaking when I am killing a Rifter.